From the Graphic Novel Intensive class at PNCA, here's Ellen Forney on inking:
New for Spring: The Cartoonists Club!
1 year ago
Comic books and graphic novels
I decided on the twelve-panel grid probably because in my mind I was envisioning some Sandman stories (perhaps by Creig Flessel) that used such a grid to good effect. I used some photo references for the art, such as pictures of Humphrey Bogart for the collar and hat brim details, and (believe it or not) an anatomy shot for the foot detail in panel two. As I laid the page out, I thought I was introducing too many characters, so The Phantom of the Opera was cut. I did the pencils on plain copy paper, the better to work with a light box on the inking stage, in the manner of Ellen Forney.
Since my intent was to thrash around with new tools, I tried to stick with the brush pens for most of the inking and pay attention to line weights and such. Given my limited skill set, I'm not sure how successful the approach was. I did make the conscious decision to do minimal hand-inking and no hand-lettering; Photoshop was going to be a big contributor to the final product.
All of the black backgrounds are obviously Photoshop fill; I can't imagine trying to do this with hand lettering. I also threw some grayscale fills in, most noticeably on the Creature's hat and trenchcoat; I'm not sure how successful that choice was without complete consistency. One detail that I think worked particularly well was the reversing of the Invisible Man's glasses from black to white in the final panel so they would show against the background. All the lettering was done in Photoshop, of course, and I think most of it works with the exception of panel three, where it gets lost. And panel four shows the most computer work: not only has the figure been reduced and moved, but the streetlight was added in
As a writing teacher, I encourage my students to at least experiment with new heuristics and ways of drafting, and it was in this spirit that I attempted this method. It felt like it had some advantages over a simple outline, but I'm not sure that it didn't detract from some sense of the visual. The prose rendering might encourage verbal beats rather than visual ones, but perhaps not.
I kept the setting as simple as possible so that things would look pretty much the same from panel to panel; I thought a static setting was important to the story. For that same reason, I stuck to stick figures; I didn't trust my art talent to render consistent figures with anything more elaborate.
Thursday: We did the by-now familiar hang-up-all-the-work-and-critique-it exercise. My strip got decent reviews; Forney thought that I had captured the body language, particularly of the waitress, pretty well.