From the Graphic Novel Intensive class at PNCA, here's Ellen Forney on inking:
New for Spring: The Cartoonists Club!
8 months ago
Comic books and graphic novels
I decided on the twelve-panel grid probably because in my mind I was envisioning some Sandman stories (perhaps by Creig Flessel) that used such a grid to good effect. I used some photo references for the art, such as pictures of Humphrey Bogart for the collar and hat brim details, and (believe it or not) an anatomy shot for the foot detail in panel two. As I laid the page out, I thought I was introducing too many characters, so The Phantom of the Opera was cut. I did the pencils on plain copy paper, the better to work with a light box on the inking stage, in the manner of Ellen Forney.
Since my intent was to thrash around with new tools, I tried to stick with the brush pens for most of the inking and pay attention to line weights and such. Given my limited skill set, I'm not sure how successful the approach was. I did make the conscious decision to do minimal hand-inking and no hand-lettering; Photoshop was going to be a big contributor to the final product.
All of the black backgrounds are obviously Photoshop fill; I can't imagine trying to do this with hand lettering. I also threw some grayscale fills in, most noticeably on the Creature's hat and trenchcoat; I'm not sure how successful that choice was without complete consistency. One detail that I think worked particularly well was the reversing of the Invisible Man's glasses from black to white in the final panel so they would show against the background. All the lettering was done in Photoshop, of course, and I think most of it works with the exception of panel three, where it gets lost. And panel four shows the most computer work: not only has the figure been reduced and moved, but the streetlight was added in
Postage Stamp Funnies

In each of these, Wheeler takes a a non-diegetic graphical element - a word balloon, a thought balloon, and a traditional icon, makes the characters aware of them, and gives them a reality in the narrative. This still has nothing to do with the small size of the comics, but it is the kind of structural experimentation that I find both delightful and intriguing.
I can easily describe this cartoon to you, or the joke could be presented as a short live action film, as an animation, or even as a part of a told story. (Rodney Dangerfield: I tell ya, I get no respect. At our wedding reception, my wife told me she wanted to see other people.) There is nothing about the form that requires it to be a cartoon. Not so with the other three illustrations, and a few other gags in the collection - they need to be comics and can't be expressed any other way. And somehow, when an experimental artifact draws attention to the critical elements of the form, I can't help but think we could learn something about how the mainstream of the form works.
As a writing teacher, I encourage my students to at least experiment with new heuristics and ways of drafting, and it was in this spirit that I attempted this method. It felt like it had some advantages over a simple outline, but I'm not sure that it didn't detract from some sense of the visual. The prose rendering might encourage verbal beats rather than visual ones, but perhaps not.
I kept the setting as simple as possible so that things would look pretty much the same from panel to panel; I thought a static setting was important to the story. For that same reason, I stuck to stick figures; I didn't trust my art talent to render consistent figures with anything more elaborate.
Thursday: We did the by-now familiar hang-up-all-the-work-and-critique-it exercise. My strip got decent reviews; Forney thought that I had captured the body language, particularly of the waitress, pretty well.
It happened that at the same time I was considering that format, mainstream comics were presenting themselves in a new format as well: DC Comics began publishing a weekly, near-broadsheet-sized periodical called Wednesday Comics. Looking like nothing more than an old-school newspaper Sunday funnies section, the comic provides fifteen separate one-page stories in a 12" by 18" page format - roughly twice the dimensions of a standard comic.
What is significant is that these practices are only possible because of the characteristics of the printed artifact itself. If we reduced these strips to standard comic book size, even though the aspect ratio would be nearly perfect, the absolute (not relative) size of the ancillary material would be reduced beyond usefulness, or even in some cases legibility, coming to resemble something more like Sergio Aragones's marginals in Mad magazine than an integral part of the main strip. This explains why these features have all but disappeared from traditional comic strips; the very structural possibilities of the narrative are determined by its ultimate format. The large-scale page format of Wednesday Comics offers up additional possibilities, which different contributors take advantage of in different ways.
Dave Gibbons and Ryan Sook, with Kamandi, and Paul Pope, with Strange Adventures, use this oversize canvas to present artwork that, because of the strength of its composition or the intricacy of its detail, probably wouldn't work nearly as well on a smaller scale.
Karl Kerschl et al present a multi-layered narrative. Under the banner of The Flash, one sequence showcases the Flash himself, and the other belongs to Iris West, the woman in his life; each is separately sub-titled. You might be able to have this effect in a standard comic by separating each thread on its own facing page, but the horizontal orientation of the strips and their proximity on the same leaf creates a much more intimate connection between the two strands.





After the class discussion, students completed two in-class exercises. First, we lettered as many templated panels as we could with a provided short dialogue: --What did you say? --Nothing.

After we walked around and viewed each other's efforts, we were assigned a more complex task. Ellen provided a "full script" and artwork for a four-panel strip, and we were give about fifteen minutes to letter it. Here's the script:
And here's my finished assignment:
The point of the exercise was to explore the relationship between lettering and balloons as graphical elements with the artwork itself, and to understand how the word balloons can add to both characterization and action. I have to say that this was one section of the course that felt a bit shallow. The relationship between image and text is perhaps the key dynamic of comics, and focusing so much on the lettering in word balloons seemed to be a bit reductive. Besides dialogue balloons and captions, text also appears in sound effects and in diegetic elements, and should be addressed more comprehensively to develop a real understanding of how it works. Catherine Khordoc's article "The Comic Book's Soundtrack," while ostensibly about sound effects, provides an excellent examination of all of the dimensions of lettering as context for its inquiry.
And here are my figures:
I picked number three, the "new fellow," and the last one, Alice. Here they are:
We again did the pin-up-and-critique thing, and then Dan gave us a final exercise. We were to take one character from the first exercise and one character from the second exercise and have them meet in a six-panel strip, following this script (the stuff in the bubble was our reading assignment, not part of the exercise):
We had about 45 minutes to complete the exercise, which was to be handed in for review, not pinned up. I picked the bully and the new fellow and came up with this:
The point of the exercise was to work on ways to communicate personality and characterization using only a figure's physical appearance. To that end, it was very instructive. When we looked around the figures chosen to represent different characteristics, certain tropes and conventions came forward: an exaggerated upturn of the nose for haughty, certain clothing, such as a roll-neck sweater, for the (child) bully. It was also somewhat of a sociological study at the same time; although it wasn't the main point, we found that certain descriptors were universally gender-biased: only women were demure or naughty, for example. This kind of response is probably a good thing to be aware of when designing characters.
If we examine these five choices, we can see that four of them could be determined by the writer, (if we broke the cartoonist into two people, a writer and an illustrator). A full script could specify the kind of transition (moment), the type of shot (frame), the text and kind of balloons (word), and the page layout (flow). Even an unimaginative or uninvolved artist could follow the script to produce the desired effect; even stick figures could be used to have the panels "read" in these aspects.
"Nice simple story w/ a good progression. It's very clear." Yeah, I like the story, and in the forty-five minutes we had, I think I did a pretty good job with four of the five choices; it's just that the exercise was really concerned with the fifth. Comics are the combination of art and writing, and this exercise throws that into clear relief. As much as we can examine comics as a "literary" form, good comics have to have competent and controlled artwork to convey a message, and this cannot be overlooked.
Diary of a Mosquito Abatement Man



